A town made from modular buildings, that are made from modular walls, that are made with 1 basic wall shape and 1 wood piece, that was rotated and transformed into different sizes for variation. Variation in material comes from vertex painting. Materials made with Substance alchemist mostly for 2 variants- one basic and one a bit different. Added paint and mud/dirt layer in unreal. Foliage and few props are from free asset packs.